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SoulHow to code in GML (Game Maker): Part 2

May 31, 2008 5 comments

NOTE: Comments are locked. I no longer answer questions about the Game Maker tutorials on this blog; I suggest you take any questions to the Game Maker Community. For more info, view the FAQ page.

Welcome back to the SoulHow guide to coding in GML, the Game Maker Language. The first part of this article was becoming too lengthy, so I decide to split it into two different blog entries.

In part 1, we left off just as we’d created our fourth variable inside a script, and were going to use our variables to draw something on the screen.

Because we’re drawing something, we need to utilize the draw event. Therefore, click add event-> draw event. In this, place an “execute code” action just like you did at the start of part 1. Because this code is in the draw event, anything we put here gets run when Game Maker is drawing on the screen and therefore that’s just what we can do (draw on the screen).

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SoulHow to code with GML (Game Maker): Part 1

May 31, 2008 6 comments

NOTE: Comments are locked. I no longer answer questions about the Game Maker tutorials on this blog; I suggest you take any questions to the Game Maker Community. For more info, view the FAQ page.

Skill Level: Rookie (3)

Well, well, here’s yet another SoulHow guide. I think I’m on a roll. Anyways, today I want to talk about learning to code in Game Maker. That’s right, after reading this article, you’ll no longer be limited to those clunky actions. Scripts will be an everyday occurance! Seems foreign and scary, but let’s jump right into that freezing water. If you just downloaded the program and want to learn how to use it at all, check out my article on Game Maker’s basics. If you don’t have the program at all yet, get it here.

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