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Posts Tagged ‘boss’

SoulHow to make a boss in Game Maker (using actions)

June 2, 2008 10 comments

NOTE: Comments are locked. I no longer answer questions about the Game Maker tutorials on this blog; I suggest you take any questions to the Game Maker Community. For more info, view the FAQ page.

Skill Level: Rookie (3)

I have written an article about ways to improve your currently made bosses, but I seem to have omitted an article about how to actually create a boss in Game Maker. You’re in luck, because that’s what I will explain in this SoulHow guide. In fact, I’ll show you how to do it with actions! If you’re a code-person, fear not, because, it shouldn’t be too difficult to convert the actions to GML code.

So how exactly do you make a boss? Honestly, the answer is, there is no answer. All bosses are different, so instead of giving you an example for a complete boss, I will give you an example of how to make each part of a boss, from health, to health bars, to attacks.

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Categories: SoulHow Tags: , , ,

Game Boss Designing Tips

May 27, 2008 7 comments

This article is about how to make current bosses better. Many people understand how to make bosses, but they don’t get the game design theory behind boss creation. If you don’t know how to make a boss, period, you can read SoulHow to make a boss in Game Maker. It uses actions, but if you like code better, it shouldn’t be too hard to change it.

Without further ado, here is a list of my top twenty gripes about poorly made bosses and how to avoid them:

  1. Match the health type
    The boss’s design should match it’s health type. If the boss’s health bar is comprised of units of health, for example in the Crash Bandicoot series, the player must find the boss’s weak spot and every time he hits it the boss’s health goes down by 1 until it dies at 0 health. If it the boss’s health is more like a tank such as in megaman, however, usually the player will be able to hit him indefinitely when it’s physically possible but many more hits are needed to deplete the boss’s health.
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  3. No creepy stalkers
    Don’t make a jump-on-your-face boss. It’s annoying and just lame. Make the boss actually do something other than follow you around.
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  4. Nap time?
    There shouldn’t any spot on the screen where the player can stand and not ever be hit by the boss. The boss shouldn’t go flinging fireballs everywhere at every moment, but it at least shouldn’t let the player go take a nap while the game is still running.
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  6. Bad luck
    No seriously, luck is bad. Every boss should give the player a plausible chance to win without getting scratched. The player shouldn’t be able to do this without practice, but random lightning coming down from the sky and frying the player isn’t the the players fault. That gets annoying.
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  8. No automatic wtf-1337 guns
    Seriously, bullet spraying is fine, but bullet spamming is dumb. I want to show my skill by using strategy to avoid attacks while countering with my own weapons. Holding down the fire button hoping that some of my bullets will hit the boss while focusing on narrowly dodging tons of his bullets is boring.
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Categories: Game Maker Tags: , ,