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2 Hidden Issues with Game Designing Programs

February 6, 2011 1 comment

My idea for a youtube video upload fell apart (suffice to say, I need better screen recording software, or something), so I figured I should make up for it by filling out another one of the ideas I’ve had hanging out in my drafts. Actually, RockFlor (head of graphics for Megaman Battle Network Chrono X) uploaded the new track I was planning to upload, though in a different way, so you can still see (eh…hear) what I was planning to upload. I’ll be uploading it myself soon as well. Anyway, onward with today’s post.

So you’ve just found a cool new game design program. It lets you create any type of game you want, all without any coding! It does everything for you, even coming with a ton of pre-made graphics and sounds and music so your projects will be ready to go in the snap of a finger! And, best of all, you can SELL any game you make! You’ll be a rich one-man game design factory! Right?

Unfortunately, no, at least, not that easily. You will mainly find disappointment with any game design software unless you are aware of two pitfalls beforehand and know what you’re going to do to avoid them (or at the very least, reconcile with them) before you even get started.


Source: http://multiplayerblog.mtv.com/wp-content/uploads/2009/08/easy-button1.jpg
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Chrono X Demo 3 Out for download!

March 24, 2010 Leave a comment

You read correctly! After much anticipation, the highly awaited third demo is out for the Chrono X project! In this demo, you can play all the way up to the first boss, and then enter Demo+ mode for more fun such as testing out the navicustomizer AND the mysterious Me.m.e.n.t.o system!

Dozens have already downloaded the demo (including me), now it’s your turn!

Go for it!

As with any project, there will be some issues, so MaxRock (our programmer) MIGHT end up releasing another version of the demo. But we shall see. I’m already incredibly pleased with all the work he’s done on the demo thus far though, so I think he deserves a break.

And now that the project is out, I will be uploading the rest of the music to my youtube channel ASAP ^_^_^_^_^_^ (yes, that was a chain of ^_^ smileys…deal with it. I’m just THAT excited =D)

SoulScroll Revival III

February 6, 2010 Leave a comment

Yes, friends, we are back at THIS LOCATION. HERE. Hosted on WordPress. Why?

Well, I moved to zymichost, as some may be aware, and then I noticed it had php safemode set to ON which blocked many of WordPress’s important features. Then, I switched to hostaider, which was great for a while, but for the last 4 1/2 weeks, their server has been down and I’m just tired of waiting.
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Of music and midterms

October 8, 2009 Leave a comment

Lame title, I know.

Anyways, I’ve been away from this blog for a while, and I apologize. I still plan to write to it, when I get time. I’ve been preoccupied with a music project and midterms coming up.

I’ve actually got a midterm for my intro to psychotherapy class tomorrow…and it’s pretty late here. I should be getting to sleep, but hey, I can always nap just before the class (I’ve got a 3-hour break).

Anyways, on to the exciting part. For the past…some amount of time, I’ve been working on writing music to what’s looking to be a really cool megaman battle network fangame, called “Chrono X”.  There’ve been a lot of them out there that never get finished and I have to say, I was skeptical to join at first.  But then I saw the videos and downloaded the demo and I was completely on-board.

Anyways, you can find info on it here:

http://www.youtube.com/watch?v=xiWzSWyWX_8
(make sure to check out all 3 parts)

http://mmbnchronox.webs.com/
(official project site, including a demo!)

My music isn’t in any of the videos or the demo YET, but that’s only because I was taken on late into the project. From what I hear there’s something good in the works so just sit tight.

SoulHow to make an Arc Of Sight

August 20, 2009 1 comment

NOTE: Comments are locked. I no longer answer questions about the Game Maker tutorials on this blog; I suggest you take any questions to the Game Maker Community. For more info, view the FAQ page.

I decided to write up a more detailed SoulHow article on my old Arc of Sight tutorial. I’ve been getting some PMs on the Game Maker Community lately asking questions about it, so I thought I’d describe it a bit better here in my blog.

Tutorial Partner file: Link

Note: This example was created for GM7, and it works in either Pro or Lite. However, if you have the Lite version, go to the constants section of the game settings in the example and set “drawrotated” to 0. That will turn off the use of draw_sprite_ext. The sprites won’t rotate as the objects move in different directions, but that’s okay because sprite rotation doesn’t have to do with what’s actually being described in the tutorial. As long as you keep the drawarc constant set to 1, you’ll still be able to easily observe the intended effect inside this example; though you can set that constant to 0 to have a more “realistic” view. Best keep it to 1, though, while you’re still learning what’s going on in each part of the code.

So in case you haven’t even seen this on the GMC, it’s a tutorial in which you will learn how to make an object test for another object inside an “arc of sight”. The first thing that probably comes to your mind is the similarity to “line of sight”. A line of sight is a line usually drawn from one object to another object to make sure nothing is in the way. For example, an enemy must shoot towards the player, but only if a wall is not between them.

There’s collision_line() for that, and collision_* for other types of shapes (rectangle, circle, etc.). But we want to use more of a circle sector shape. Essentially, an arc of sight.
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Categories: Game Maker, GMC/YYG, SoulHow

The SoulScroll Lives!

August 6, 2009 Leave a comment

Yes, I’m back in the world of blogging! However, there are a few conditions. I’ve got a number of things I’d like to go over in this post, so here we go.

First of all, further posts will be focused more towards music and general game design, rather than Game Maker itself. Since I’ve moved on from programming to music design, that’s what I’m going to be talking about for the majority of my posts. Remember, though, I said “majority”; I’ll still be writing quite a lot about stuff on the GMC, yoyogames, Game Maker in general, etc. so if you like to come here to read about that kind of thing you don’t have to worry. I’ll also probably put up a new tutorial every so often. However, music is a large part of my life, so most of the discussion will be about that; a lot of it will be about music in video games since that’s what I intend to do, so at least there’s that.

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Agalag Wins Honorable Mention

October 2, 2008 1 comment

The yoyogames cooperation competition results came out today. Agalag got an honorable mention, which although was marginally disappointing, was more than I’ve ever gotten in any game before. =D

So the game has been staff picked, and listed under “runners up” on the competition glog entry.
Congrats to the winners! (jumper 3 especially)

In case you forgot where to find Agalag, it’s here:

YoYoGames

Agss5

Agalag
Added: 20 August 2008
By: SoulRed12