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	<title>Comments for SoulScroll</title>
	<atom:link href="http://soulred12.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://soulred12.wordpress.com</link>
	<description>Get inside SoulRed's head</description>
	<lastBuildDate>Wed, 08 Jul 2009 17:25:53 +0000</lastBuildDate>
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		<title>Comment on Game Boss Designing Tips by Tazcat22</title>
		<link>http://soulred12.wordpress.com/2008/05/27/game-boss-desigining-tips/#comment-185</link>
		<dc:creator>Tazcat22</dc:creator>
		<pubDate>Wed, 08 Jul 2009 17:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=17#comment-185</guid>
		<description>Thank you for the boss tips. I was thinking of making a boss that has to be shot in the chest when it&#039;s blue, but it was too boring! Thank you, now my giant one-eyed diamond will be fun to beat!</description>
		<content:encoded><![CDATA[<p>Thank you for the boss tips. I was thinking of making a boss that has to be shot in the chest when it&#8217;s blue, but it was too boring! Thank you, now my giant one-eyed diamond will be fun to beat!</p>
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	</item>
	<item>
		<title>Comment on SoulHow to code with GML (Game Maker): Part 1 by jochemboy5</title>
		<link>http://soulred12.wordpress.com/2008/05/31/soulhow-gml-part1/#comment-184</link>
		<dc:creator>jochemboy5</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=22#comment-184</guid>
		<description>omg, nice first i think its unposseble to understand that code for me but now i know it :D
very nice guide, if i ca rate 5/5</description>
		<content:encoded><![CDATA[<p>omg, nice first i think its unposseble to understand that code for me but now i know it :D<br />
very nice guide, if i ca rate 5/5</p>
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		<title>Comment on Why not to use solid (Game Maker) by soulred12</title>
		<link>http://soulred12.wordpress.com/2008/07/04/game-maker-solid/#comment-183</link>
		<dc:creator>soulred12</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=62#comment-183</guid>
		<description>Hey facelifter,

Try looking at my &quot;SoulHow to make a platform game&quot; article.  The example there ends up with a fully-functional platform game with perfect collisions without using solid.  It&#039;s usually my most popular tutorial, so you should be able to find a link quickly in the &quot;Popular articles&quot; section of the righthand column.</description>
		<content:encoded><![CDATA[<p>Hey facelifter,</p>
<p>Try looking at my &#8220;SoulHow to make a platform game&#8221; article.  The example there ends up with a fully-functional platform game with perfect collisions without using solid.  It&#8217;s usually my most popular tutorial, so you should be able to find a link quickly in the &#8220;Popular articles&#8221; section of the righthand column.</p>
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	<item>
		<title>Comment on Why not to use solid (Game Maker) by FaceLifter</title>
		<link>http://soulred12.wordpress.com/2008/07/04/game-maker-solid/#comment-182</link>
		<dc:creator>FaceLifter</dc:creator>
		<pubDate>Mon, 29 Jun 2009 23:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=62#comment-182</guid>
		<description>I would love some advice on creating a platformer without using solid objects. I attempted to use what was discussed here in my game, but I couldn&#039;t get it to work. Any idea where I should look?

Thanks</description>
		<content:encoded><![CDATA[<p>I would love some advice on creating a platformer without using solid objects. I attempted to use what was discussed here in my game, but I couldn&#8217;t get it to work. Any idea where I should look?</p>
<p>Thanks</p>
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	<item>
		<title>Comment on SoulHow to Make a Platform Game (Game Maker) by soulred12</title>
		<link>http://soulred12.wordpress.com/2008/05/29/soulhow-platform-game/#comment-181</link>
		<dc:creator>soulred12</dc:creator>
		<pubDate>Sun, 21 Jun 2009 06:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=19#comment-181</guid>
		<description>Hey guys,

I usually don&#039;t respond to questions here but since these ones aren&#039;t overcomplicated I thought I&#039;d go ahead and write back. ^_^

@3dTestPattern: I don&#039;t tend to experience this, but I can only guess that it&#039;s something to do with the way your sprites&#039; bounding boxes are lined up with the sprite&#039;s origin.  If your sprite(s) either doesn&#039;t (do not) take up the entire frame, or if they&#039;re not centered and symmetrical, a perfectly centered origin probably won&#039;t work.

In this case, take a look at the bounding box numbers for the sprites, and for each origin, change the x value to halfway between the boundary&#039;s &quot;left&quot; and &quot;right&quot; values.  For example, if the bounding box&#039;s left is 6 and right is 18, set the sprite origin&#039;s x coordinate to 12.  It might also be a good idea to check to make sure the bounding boxes are the same size (width and height) for each related sprite (such as each pose/action for the player); that may require setting the bounding box coordinates manually.

@Cayce:  The sign() function basically returns value/abs(value), which gives 1 if the value is positive, and -1 if the value is negative.  Therefore, if you input sign(5) you get 1 and sign(-3) you get -1.  sign(0) equals 0.

Thanks for the compliments and I hope this helped you guys.</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>I usually don&#8217;t respond to questions here but since these ones aren&#8217;t overcomplicated I thought I&#8217;d go ahead and write back. ^_^</p>
<p>@3dTestPattern: I don&#8217;t tend to experience this, but I can only guess that it&#8217;s something to do with the way your sprites&#8217; bounding boxes are lined up with the sprite&#8217;s origin.  If your sprite(s) either doesn&#8217;t (do not) take up the entire frame, or if they&#8217;re not centered and symmetrical, a perfectly centered origin probably won&#8217;t work.</p>
<p>In this case, take a look at the bounding box numbers for the sprites, and for each origin, change the x value to halfway between the boundary&#8217;s &#8220;left&#8221; and &#8220;right&#8221; values.  For example, if the bounding box&#8217;s left is 6 and right is 18, set the sprite origin&#8217;s x coordinate to 12.  It might also be a good idea to check to make sure the bounding boxes are the same size (width and height) for each related sprite (such as each pose/action for the player); that may require setting the bounding box coordinates manually.</p>
<p>@Cayce:  The sign() function basically returns value/abs(value), which gives 1 if the value is positive, and -1 if the value is negative.  Therefore, if you input sign(5) you get 1 and sign(-3) you get -1.  sign(0) equals 0.</p>
<p>Thanks for the compliments and I hope this helped you guys.</p>
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	</item>
	<item>
		<title>Comment on SoulHow to Make a Platform Game (Game Maker) by Cayce</title>
		<link>http://soulred12.wordpress.com/2008/05/29/soulhow-platform-game/#comment-180</link>
		<dc:creator>Cayce</dc:creator>
		<pubDate>Sun, 21 Jun 2009 01:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=19#comment-180</guid>
		<description>Hey! Great Guide! I&#039;ve been trying to create my own and its just gotten way overcomplicated. lol

Quick Question though... What exactly is the &#039;Sign&#039; function, and what does it do?... I&#039;ve been using Game Maker 6.1 for a while now, but I&#039;ve never come in contact with that...

Any help would be greatly appreciated! Thanks!
Take Care!</description>
		<content:encoded><![CDATA[<p>Hey! Great Guide! I&#8217;ve been trying to create my own and its just gotten way overcomplicated. lol</p>
<p>Quick Question though&#8230; What exactly is the &#8216;Sign&#8217; function, and what does it do?&#8230; I&#8217;ve been using Game Maker 6.1 for a while now, but I&#8217;ve never come in contact with that&#8230;</p>
<p>Any help would be greatly appreciated! Thanks!<br />
Take Care!</p>
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	</item>
	<item>
		<title>Comment on SoulHow to Make a Platform Game (Game Maker) by 3dTestPattern</title>
		<link>http://soulred12.wordpress.com/2008/05/29/soulhow-platform-game/#comment-179</link>
		<dc:creator>3dTestPattern</dc:creator>
		<pubDate>Sat, 20 Jun 2009 17:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=19#comment-179</guid>
		<description>I&#039;m still fairly new to game maker, so I&#039;ve been trying out different people&#039;s approaches to platformer character movement, and I have to say that of the 3 I&#039;ve tried so far, this one is by far the nicest. Most of the others have a problem where the character either doesn&#039;t quite touch the platform every time he lands, or he will stop in mid air just above the ground, then drift down the rest of the way until he makes contact.

I did notice with this code though that the character can&#039;t quite touch the walls when he&#039;s facing left for some reason, yet the collisions are perfect when he&#039;s facing right. Might this have to do with the mirroring of the sprites?

In any case, is this something you&#039;ve experienced, and if so, do you have any ideas how to fix it? I&#039;m using version 7.0, and I think I followed your example correctly because everything else seems to work fine.

Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still fairly new to game maker, so I&#8217;ve been trying out different people&#8217;s approaches to platformer character movement, and I have to say that of the 3 I&#8217;ve tried so far, this one is by far the nicest. Most of the others have a problem where the character either doesn&#8217;t quite touch the platform every time he lands, or he will stop in mid air just above the ground, then drift down the rest of the way until he makes contact.</p>
<p>I did notice with this code though that the character can&#8217;t quite touch the walls when he&#8217;s facing left for some reason, yet the collisions are perfect when he&#8217;s facing right. Might this have to do with the mirroring of the sprites?</p>
<p>In any case, is this something you&#8217;ve experienced, and if so, do you have any ideas how to fix it? I&#8217;m using version 7.0, and I think I followed your example correctly because everything else seems to work fine.</p>
<p>Thanks.</p>
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	</item>
	<item>
		<title>Comment on SoulHow to make a boss in Game Maker (using actions) by redefinekeys</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-178</link>
		<dc:creator>redefinekeys</dc:creator>
		<pubDate>Sun, 14 Jun 2009 23:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-178</guid>
		<description>Cool cool cool :)</description>
		<content:encoded><![CDATA[<p>Cool cool cool :)</p>
]]></content:encoded>
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	<item>
		<title>Comment on SoulHow to Make a Platform Game (Game Maker) by GML Nub</title>
		<link>http://soulred12.wordpress.com/2008/05/29/soulhow-platform-game/#comment-177</link>
		<dc:creator>GML Nub</dc:creator>
		<pubDate>Sun, 14 Jun 2009 11:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=19#comment-177</guid>
		<description>ugh...how do i get this coding stuff into my game? im completely lost here.....maybe i should try something easier :S</description>
		<content:encoded><![CDATA[<p>ugh&#8230;how do i get this coding stuff into my game? im completely lost here&#8230;..maybe i should try something easier :S</p>
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	<item>
		<title>Comment on SoulHow to code in GML (Game Maker): Part 2 by Aaron</title>
		<link>http://soulred12.wordpress.com/2008/05/31/soulhow-gml-part2/#comment-176</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 09 Jun 2009 12:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=24#comment-176</guid>
		<description>Thanks for the great tutorial! Refreshes my dead memory.</description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorial! Refreshes my dead memory.</p>
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