Of music and midterms

Lame title, I know.
Anyways, I’ve been away from this blog for a while, and I apologize. I still plan to write to it, when I get time. I’ve been preoccupied with a music project and midterms coming up.
I’ve actually got a midterm for my intro to psychotherapy class tomorrow…and it’s pretty late here. [...]

SoulHow to make an Arc Of Sight

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I decided to write up a more detailed SoulHow article on my old Arc of Sight tutorial. [...]

The SoulScroll Lives!

Yes, I’m back in the world of blogging! However, there are a few conditions. I’ve got a number of things I’d like to go over in this post, so here we go.
First of all, further posts will be focused more towards music and general game design, rather than Game Maker itself. Since [...]

Agalag Wins Honorable Mention

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The yoyogames cooperation competition results came out today. Agalag got an honorable mention, which although was marginally [...]

Pre-GMC Quick Answers

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Got a question?  Going to go to the GMC about it?  Well hold off for just a second.
I’ll [...]

Agalag

Yes, Agalag. As in, my yoyogames competition03 entry. As an alien overlord, you must naturally go head to head with the most horrible foe of all time – the Player. If you’re going to keep him at bay, you’ll have to command your ships to work together smoothly. Collect trophies, earn new models, and unlock [...]

Vacation

I apologize for my lack of activity.  I certainly haven’t quit writing; rather, I’ve been on a vacation up the west side of the country.  It really was quite adventurous, considering there were three days with 10 hours of driving each (and the same each day coming back).  I’m not quite home yet (I will [...]

Intentionally Imperfect A.I.

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Skill Level: Advanced user (7)
I’ve decided to write about something a little more advanced than I usually do. [...]

Why not to use solid (Game Maker)

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Skill Level: Experienced user (6)
Hey there. I’ve decided to write an article about why you shouldn’t use [...]

Graphics Vs. Gameplay – SoulRed12’s closer look

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Hello all. Today I’ve decided to take a look at the super old debate of graphics versus [...]