Agalag Wins Honorable Mention

The yoyogames cooperation competition results came out today. Agalag got an honorable mention, which although was marginally disappointing, was more than I’ve ever gotten in any game before. =D
So the game has been staff picked, and listed under “runners up” on the competition glog entry.
Congrats to the winners! (jumper 3 especially)
In case you forgot [...]

The GMC Q&A FAQ Project

~~Last update: 9/29/08~~
List moved to its own page.
I haven’t used that many single letters in a title since…well, ever.
Anyways, as a follow up to my last article, here’s a project I’m starting which I hope will reduce the amount of the duplicate topics in the GMC Q&A forums (thanks to Snail Productions for the idea). [...]

Pre-GMC Quick Answers

Got a question?  Going to go to the GMC about it?  Well hold off for just a second.
I’ll outline what I mean here.  The reason I decided to write this article, is because I have recently been seeing many questions in the GMC novice and intermediate Q&A forums that all have a similar or exactly [...]

Agalag

Yes, Agalag. As in, my yoyogames competition03 entry. As an alien overlord, you must naturally go head to head with the most horrible foe of all time – the Player. If you’re going to keep him at bay, you’ll have to command your ships to work together smoothly. Collect trophies, earn new models, and unlock [...]

Vacation

I apologize for my lack of activity.  I certainly haven’t quit writing; rather, I’ve been on a vacation up the west side of the country.  It really was quite adventurous, considering there were three days with 10 hours of driving each (and the same each day coming back).  I’m not quite home yet (I will [...]

Intentionally Imperfect A.I.

I’ve decided to write about something a little more advanced than I usually do.  It is now posted in the GMC Experts forum, if you would rather reply there.
Anyways, many of us who create video games can write Artificial Intelligence to instruct the computer to play a game perfectly and unbeatably. This isn’t really [...]

Why not to use solid (Game Maker)

Hey there. I’ve decided to write an article about why you shouldn’t use the built-in Game Maker solid variable. It’s common among many developers’ early games, and the reason is generally because it handles collision events for you decently well. However, though many developers use it, they generally don’t know how it [...]

Graphics Vs. Gameplay – SoulRed12’s closer look

Hello all. Today I’ve decided to take a look at the super old debate of graphics versus gameplay. I aim to be very objective when I type the following. If you have any responses to this, please, post a comment. I would like to know what you have to say. [...]

Yoyogames Comp02 Nearing Results

Much earlier this year, the site YoyoGames.com announced the second official game maker competition, with an ancient civilization theme (link). Not very conventional, but regardless, it has gotten tons of attention. It’s been a while since the comp was first announced, and many have been waiting very patiently for the much-awaited results. [...]

Game Boss Designing Tips

This article is about how to make current bosses better. Many people understand how to make bosses, but they don’t get the game design theory behind boss creation. If you don’t know how to make a boss, period, you can read SoulHow to make a boss in Game Maker. It uses actions, [...]