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	<title>Comments on: SoulHow to make a boss in Game Maker (using actions)</title>
	<atom:link href="http://soulred12.wordpress.com/2008/06/02/soulhow-boss/feed/" rel="self" type="application/rss+xml" />
	<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/</link>
	<description>Get inside SoulRed's head</description>
	<lastBuildDate>Fri, 13 Nov 2009 00:50:01 +0000</lastBuildDate>
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		<title>By: Dan205</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-282</link>
		<dc:creator>Dan205</dc:creator>
		<pubDate>Sun, 18 Oct 2009 16:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-282</guid>
		<description>WOW!!!! Amazing!!!! I was really stuck because my game was really boring, but this has helped me loads!!! THANKS!!!!</description>
		<content:encoded><![CDATA[<p>WOW!!!! Amazing!!!! I was really stuck because my game was really boring, but this has helped me loads!!! THANKS!!!!</p>
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	<item>
		<title>By: Max</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-276</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 13 Oct 2009 19:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-276</guid>
		<description>Very nice!
This was perfect for my &quot;asteroids&quot; game!</description>
		<content:encoded><![CDATA[<p>Very nice!<br />
This was perfect for my &#8220;asteroids&#8221; game!</p>
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		<title>By: Rudy</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-197</link>
		<dc:creator>Rudy</dc:creator>
		<pubDate>Thu, 30 Jul 2009 08:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-197</guid>
		<description>Hola, dejame decirte k me encanto este tutorial, muy importante a la hora de crear un juego y lo busque como loco. pero grax a ti lo encontre.
Lo malo es que esta en Ingles y tube k traducir algunas cositas, pero mil veces grax.</description>
		<content:encoded><![CDATA[<p>Hola, dejame decirte k me encanto este tutorial, muy importante a la hora de crear un juego y lo busque como loco. pero grax a ti lo encontre.<br />
Lo malo es que esta en Ingles y tube k traducir algunas cositas, pero mil veces grax.</p>
]]></content:encoded>
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	<item>
		<title>By: redefinekeys</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-178</link>
		<dc:creator>redefinekeys</dc:creator>
		<pubDate>Sun, 14 Jun 2009 23:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-178</guid>
		<description>Cool cool cool :)</description>
		<content:encoded><![CDATA[<p>Cool cool cool :)</p>
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	<item>
		<title>By: Hi</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-136</link>
		<dc:creator>Hi</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-136</guid>
		<description>Thanks, I made a ton of successful bosses using this!</description>
		<content:encoded><![CDATA[<p>Thanks, I made a ton of successful bosses using this!</p>
]]></content:encoded>
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	<item>
		<title>By: GrygrFlzr</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-79</link>
		<dc:creator>GrygrFlzr</dc:creator>
		<pubDate>Sat, 23 Aug 2008 02:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-79</guid>
		<description>Tanx a lot! Now I could make a timed game with a random transformation!!!!</description>
		<content:encoded><![CDATA[<p>Tanx a lot! Now I could make a timed game with a random transformation!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keka</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-49</link>
		<dc:creator>keka</dc:creator>
		<pubDate>Wed, 16 Jul 2008 00:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-49</guid>
		<description>event&gt;step&gt;execute piece of code
your object name here. x = mouse_x
your object name here. y = mouse_x</description>
		<content:encoded><![CDATA[<p>event&gt;step&gt;execute piece of code<br />
your object name here. x = mouse_x<br />
your object name here. y = mouse_x</p>
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	<item>
		<title>By: soulred12</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-7</link>
		<dc:creator>soulred12</dc:creator>
		<pubDate>Sat, 14 Jun 2008 10:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-7</guid>
		<description>@pitch: You&#039;re right, it is pretty basic.  But you can get further if you use the principles and get a little creative.  For example, you could throw in a call to random() (or an &quot;if a dice lands on one&quot; action) to choose which alarm to set.  In fact, I will add that to the tutorial.  Thanks!</description>
		<content:encoded><![CDATA[<p>@pitch: You&#8217;re right, it is pretty basic.  But you can get further if you use the principles and get a little creative.  For example, you could throw in a call to random() (or an &#8220;if a dice lands on one&#8221; action) to choose which alarm to set.  In fact, I will add that to the tutorial.  Thanks!</p>
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	<item>
		<title>By: Pitch</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-6</link>
		<dc:creator>Pitch</dc:creator>
		<pubDate>Sat, 14 Jun 2008 07:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-6</guid>
		<description>A nice tutorial if you&#039;re going for bosses with fairly predictable patterns (Ala Megaman), but this doesn&#039;t really detail how to make a boss that doesn&#039;t (or at least is misleading enough to look like it doesn&#039;t) follow a set pattern. Of course, if you could use a bit of coding common sense you could figure it out on your own.  But it&#039;s a very nice outline tutorial for getting into more advanced boss developement. Good job.</description>
		<content:encoded><![CDATA[<p>A nice tutorial if you&#8217;re going for bosses with fairly predictable patterns (Ala Megaman), but this doesn&#8217;t really detail how to make a boss that doesn&#8217;t (or at least is misleading enough to look like it doesn&#8217;t) follow a set pattern. Of course, if you could use a bit of coding common sense you could figure it out on your own.  But it&#8217;s a very nice outline tutorial for getting into more advanced boss developement. Good job.</p>
]]></content:encoded>
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	<item>
		<title>By: Westly123</title>
		<link>http://soulred12.wordpress.com/2008/06/02/soulhow-boss/#comment-3</link>
		<dc:creator>Westly123</dc:creator>
		<pubDate>Sun, 08 Jun 2008 06:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://soulred12.wordpress.com/?p=25#comment-3</guid>
		<description>Nice tut I made my games boss with dis and it works great!</description>
		<content:encoded><![CDATA[<p>Nice tut I made my games boss with dis and it works great!</p>
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